It’s been years, and the same game-breaking bug exists for Glace Classic. I’ve started up other projects in the mean time: SDL-XArchon, which is a rebuild of the abandoned XArchon from 1999, and I have split the core engine functionality from Glace Classic into it’s own SDL2 “Engine”. I recently...
My Build Environments – Part 1My Build Environments – Part 1
The most common question I see on the internet is usually “how do I set my environment up”, This question usually is asked from someone using a Windows OS. It is a fair question to ask, and before VSCode, there was not a very obvious answer (IMO). Thankfully its 2022...
Fixing PlayOnMac Wine ManagerFixing PlayOnMac Wine Manager
The latest release of PlayOnMac 4.4.3 does not allow viewing Wine packages, due to missing Certificate Authority verification. The error results in the Wine Version UI not updating: The Fix A quick fix is to modify the functions that handle downloading the wine versions, which is WineVersionsFetcher.py: Note: I have...
Leveling Up with SDL2Leveling Up with SDL2
That last 4 days have seen lots of progress with my first game port. I had everything whittled down to…. a handful of errors , which I fixed. That then led to this: Again, I spent more time that I wanted to fighting Windows includes and headers. That error, it...
Adventures with SDL2Adventures with SDL2
For the last couple months, I’ve been porting a friends game solo from DirectX 8 (Hello 2004!) to SDL2. It’s been interesting to say the least, and most of the larger issues have been from setting up the build environment on Windows. It’s a platform game, and SDL is well...
GreetingsGreetings
Putting some time into blogging about the work I’ve been doing for years. Please bear with me while I get things set up!...