Leveling Up with SDL2

| | 0 Comment| 10:03 pm

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That last 4 days have seen lots of progress with my first game port. I had everything whittled down to…. a handful of errors , which I fixed. That then led to this:

Again, I spent more time that I wanted to fighting Windows includes and headers. That error, it turns out masked the above 300+ errors! Either way – the port is trending towards a playable state very quickly, and it is also nice how you can see in the above screenshot vscode is helpful to recommend what I SHOULD be using instead, which speeds up the porting process!

The current task, is porting all the Actors (entities!) to SDL2, there are very minor changes that each class needs to have. There are….about 64 total classes to update, which should be easy enough using Find->Replace

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